New outfits based in the Vanilla version 1.4.22. New debug option (for developers, or for you to test if your configs are correct and if the mod is working). You can now fully config the mod, such as drop chance, item conditions, debug enabled, etc. If you dont the game will randomly remove those outfits or helmets from npc's inventory. Open Scope replacer for Call of Chernobyl STCOP.Replaces scope all scoped weapons with their own unique scope texture and reticule, for instance the SVU no longer uses the same scope texture as the SVD and neither does the PSO, the two barratts now each ahev their own unique scpoe as does the AUG and Gauss, and so on. Also if its a new outfit or helmet (non vanilla) you need to add to the gamedata/configs/misc/death_generic.ltx so the game will keep this item in the npc inventory after death. Scope Replacer for Call of Chernobyl STCOP.To setup new outfits open the outfit_marauder.script with any text editor, and include values in the visuals variable.